1 Unstoppable Stock Up 195% in 2024 That Could Double Again in 2025

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Sea Limited (NYSE: SE) is based in Singapore, and it serves the Southeast Asian market across three business segments: e-commerce, digital entertainment (gaming), and digital financial services.

Its stock is up by a whopping 195% in 2024 so far, thanks to improving economic conditions and the company’s accelerating revenue growth. It’s still down 68% from its all-time high which was set during the tech frenzy in 2021, so I think this recovery is in the very early stages.

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Here’s why Sea Limited stock could double (or more) again in 2025.

E-commerce is Sea Limited’s largest source of revenue. It’s headlined by the company’s hybrid consumer-to-consumer and business-to-consumer Shopee platform, which processed more than 2.8 billion orders during the third quarter of 2024 (ended Sept. 30).

Sea is trying to improve the efficiency of Shopee’s logistics network to save money and offer customers a better shopping experience. It’s having success because, during Q3, the company said half of all orders across Asia were delivered in two days or less while the cost per order continued to come down. E-commerce giant Amazon discovered that customers order more frequently when they receive products quickly, which is good news for Shopee over the long term.

Shopee also has powerful synergies with SeaMoney, which is the main brand in Sea’s digital financial services segment. It provides buy now, pay later loans to consumers on Shopee, and it also lends money to sellers on the platform to help them grow. SeaMoney ended Q3 with a record $4.6 billion in loans outstanding, which was up by a whopping 73% from the year-ago period. It added 4 million first-time borrowers during the quarter, taking its total active users to 24 million.

The third and final segment in Sea’s business is digital entertainment, which is led by the Garena mobile game development studio. It’s home to Free Fire, which continued to be the most downloaded mobile game in the world during Q3 and averaged over 100 million daily active users. Sea’s digital entertainment segment overall served 628.5 million users during the quarter, which was up 15% from the year-ago period.

Unfortunately, gaming has been a drag on Sea’s business since pandemic-era social restrictions ended, because people are now spending less time online. The segment’s quarterly active users peaked at 729 million in 2021, so it hasn’t generated any growth in the three years since then. Monetization has also suffered, with the number of paying users shrinking by 46% from the pandemic-era peak.

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